Forums - SF 3d Strike Throwing == Gay Show all 73 posts from this thread on one page Forums (http://www.shoryuken.com/forums/index.php) - Strategy & Tactics (http://www.shoryuken.com/forums/forumdisplay.php?forumid=10) -- SF 3d Strike Throwing == Gay (http://www.shoryuken.com/forums/showthread.php?threadid=30573) Posted by larrison on 07:15:2001 10:24 PM: SF 3d Strike Throwing == Gay has anyone else noticed that throwing in third strike is completely unbalanced.... i only started realizing lately now that my friends throw more and more and MORE ... i have been throwed out of super arts... out of chains and out of pretty much everything... its that goddamn rediculous..... right now im piseed cause i was just thrown out of yangs third super art, (the one that makes three of himself much like v-ism) i was doing a chain and right in the middle.... BAM i get thrown, needless to say i flung the control down marched over here and made this thread.... i used to think the game was really solid... but this is a BIG problem and now my friends akll throw 50 times amatch cause its THAT invincible.... ....... GAY !! Posted by Ranchan on 07:15:2001 10:28 PM: Er.. Well, you could always tech throw. Third Strike is all about adjusting to your opponent's style of game on the fly. If they start throwing a lot.. then you're expected to adapt to the environment and start tech throwing a lot. Posted by Ranchan on 07:15:2001 10:29 PM: And.. And nice Cowboy BeBop avatar too. Posted by Apoc on 07:15:2001 11:10 PM: Re: Er.. quote: Originally posted by Ranchan Well, you could always tech throw. Third Strike is all about adjusting to your opponent's style of game on the fly. If they start throwing a lot.. then you're expected to adapt to the environment and start tech throwing a lot. Um...sure. But on the real, throws are lame in 3s. You should not be throwing dragon punches or supers ever imo. You're telling me that I should tech throw? That may be the best thing to do(it's not) in this engine but then that separates both characters way across the screen. If it didn't reset the position of the match it wouldn't be as bad. Priority is the issue here though. I love throws...I love using throws. But I still feel lame whenever I throw someones' super at the start up. Luckily that doesn't happen with most supers. Fact of the matter is throws on the all around were treated poorly. It's even a good turtle feature...if someone is pressuring you and you won't breathing room, just look for the throw and then take it...at worst you just got the guy off of your back even though he teched it. So stupid. One of the minuses of the game I say. Apoc. Posted by Gouki-Worshiper on 07:16:2001 02:23 AM: hey, I'm the one who threw larrison out of that super art : ) I agree that throws in that game were taken to an extreme. I think Capcom was going for the Alpha feel when they made the throwing system in 3rd strike but they took it too far. I literally throw more than anything else in the game. I don't even like it! I even try combo'ing into throws (and subsequently eating the punishment obviously for the whiff) just because throwing in that game becomes such a habit. I MUCH prefer having throws being command based so I can make sure that I'm doing it on purpose and so that I can make sure that I don't do it accidentally (which happens way too much in other games), but the priority really has to be turned down. That's the only real issue wiht it. Posted by granite on 07:16:2001 02:39 AM: bug ? speaking of throwing today, using makoto I threw ryu out of a shinkuu hadoken. Afterwards ryu did a fireball which I did not block - but it went right through me! Posted by Gouki-Worshiper on 07:16:2001 02:46 AM: yeah, you can do that with the throwing. in what cirucmstance did he do the hadouken? Posted by hyt on 07:16:2001 02:55 AM: I think the 3S throwing system is fine. I mean, throws should be easy to perform and come out when you want them, not when you're trying to do some combo or attack string. Yes, you perform them more than 3S than in any other game I can think of. But in a way it balances it out compared to using standard moves. It's the perfect anti turtle weapon because it's so useful. Anyways, if you think getting thrown out of supers and moves is annoying, what about CvS??? I could have counted a million times where many supers, even level 3s were ticked out of!!! C'mon! Is that not a scam right there? That's saying that you could mash out of getting hit by a super at point black!! Posted by granite on 07:16:2001 02:56 AM: i was floored, he was close to me and attempted to chip me to death with the shinkuu hadoken, i got up but somehow threw him out of it. i dashed away, he threw a reg. fb which i attempted to parry but I knew my timing was off so I thought i'd be dead but instead the fb went right through me (this was on the dc if it matters, regular settings) Posted by Gouki-Worshiper on 07:16:2001 04:04 AM: that's really weird.. heh, I personally like the system but I can see it's faults. Mainly just it's insane priority in random instances.. How is CVS2 going to be doing throws? I hope it's more like 3s.. Posted by Red_Spiral on 07:16:2001 05:57 AM: Actually throwing in this game is taken too far; even though you can tech hit in every other game anyway. I was getting into 3s(thanks to ranchan) and after awhile you figure out that the main offense in this game is throwing; throw throw throw is basically the game. I know there are other aspects in this game and can get very innovative its just that it seems as though throwing is the main objective in this game. And yes throws are gay in this game. They need alpha 3 throwing! -Red Spiral Posted by Ultima on 07:16:2001 07:57 AM: quote: Originally posted by Gouki-Worshiper that's really weird.. heh, I personally like the system but I can see it's faults. Mainly just it's insane priority in random instances.. How is CVS2 going to be doing throws? I hope it's more like 3s.. CvS2 throwing is like CvS (a good thing IMO). Throws in CvS/CvS2 behave a lot like throws in SF2, Vs. games and early Alphas except that they have start-up time and are easier to tech-hit. And 3S throws' massive priority (3S is the *only* game I 've played where throws actually have priority) is also a good thing, IMO, since throws were garbage in NG and especially 2I. The thing is, yeah it's easy to throw in 3S but it's also very easy to tech-hit. Too many times I *should* have gotten a throw because my opponent was open, but I got tech-hitted instead. It's stupidly easy to tech-hit in 3S. BTW, offense in 3S isn't just throws: It's jabs, shorts, universal overheads, and throws. And the occasional EX move. That's it. Posted by Bezerka on 07:16:2001 08:12 AM: Throwing may be really good in Third Strike, but at least it doesn't do sf2 damage Posted by BillyKane on 07:16:2001 12:30 PM: I like Third Strike throwing. Most (not all) of the time when you get thrown out of a super it's because the throw imput has been done before but the super animation always comes first. I used to get pissed at this at the beginning, but in fact it makes sense. Throws are a real option in this game. and tech throws are easy to do, and I like that. There's nothing I hate more than throwing someone by mistake. But kara-throwing, now THAT's pretty stupid... Even though I use it A LOT, I don't think it should be in the game. Posted by larrison on 07:16:2001 02:24 PM: these are all good points......... and thanks for the props on my av.. if ud like one go to the avatar making thread in general discussion, i make avs there.... throwing out of supers doesnt bother me as much as being thrown out of chains.... especially yangs super art no. 3 chains.... i acticvate the super atr and begin to do his mp,fp,qtc-b fp combo and afte the fp being thrown.... i mean come one that is a 9 hit combo... Posted by larrison on 07:16:2001 02:29 PM: ahhhhh, had one of the best times ever playing 3rd strike last night......... we turned throwing off..... and one of my friends stardegy was instantly crushed.. thus he could not win hahahaha Posted by Gouki-Worshiper on 07:16:2001 04:31 PM: haha, yea. that was great. His wakeup game was either overhead, trip, or throw...and he played ken. without his throw all I had to do on wakeup was crouch block or super (he had gotten so cocky that he only did those three things on wakeup), if he went for either of ken's overheads (UOH or b+MK) I just smacked him with a super or parried his overhead cause I always saw it comin. Posted by SilverGear on 07:16:2001 06:01 PM: Hooray for Throws! I love the throw system in 3S. Not to long ago I Kara Threw someone out of Chun-li's second super before she could even start kicking. He was so pissed. Ah nothing like a Kara Throwing Q. Posted by Gouki-Worshiper on 07:16:2001 06:27 PM: yeah, the two button throw system (LK + LP being the easiest two buttons to hit) is great. Posted by larrison on 07:16:2001 07:42 PM: if someone trew me out of a super as Q i would seriously throw the dreamcast at them........ Q is at a disatvantage enough already...... being thrown out of a super is just showing the unbalance within the game...... Posted by larrison on 07:16:2001 07:44 PM: and adam u fag............ the point of this thread is to say lp+lk throwing is fucking gay cause its TOO easy...... my five year old brother could beat me if he had a key bound to throw in 3rd strike.. Posted by larrison on 07:16:2001 07:46 PM: and in u havent noticed man, chunli has about a 3 second delay before that super art begins u could eat a sandwhich during that time........ throwing is understandable there i will tell u one thing , next time someone does a shun gokou satsu.... akumas gonna get tossed...... Posted by Gouki-Worshiper on 07:16:2001 07:59 PM: I'm just saying those two buttons buddy. calm down there. In Z3 throwing is either two punches or two kicks. I prefer two vertical buttons because it's easier to press. Having a button BOUND to it is gay and Jeff doing that is pretty cheap. I'm not saying I like the priority, I just like the method of doing it. It makes throwing more reliable, where in other games you could actually accidentally throw and have trouble throwing on purpose. Posted by shadow_WX on 07:16:2001 08:34 PM: Re: SF 3d Strike Throwing == Gay quote: Originally posted by larrison has anyone else noticed that throwing in third strike is completely unbalanced.... i only started realizing lately now that my friends throw more and more and MORE ... i have been throwed out of super arts... out of chains and out of pretty much everything... its that goddamn rediculous..... right now im piseed cause i was just thrown out of yangs third super art, (the one that makes three of himself much like v-ism) i was doing a chain and right in the middle.... BAM i get thrown, needless to say i flung the control down marched over here and made this thread.... i used to think the game was really solid... but this is a BIG problem and now my friends akll throw 50 times amatch cause its THAT invincible.... ....... GAY !! Why don't you learn how to tech-throw before coming hear and complaining ur ass off. Posted by Gouki-Worshiper on 07:16:2001 08:51 PM: hahaha Posted by CHAiNwhore on 07:16:2001 10:23 PM: Yeah. Learn to escape the throws. In 3S, too many throws is annoying, but not cheap. Posted by Gouki-Worshiper on 07:16:2001 10:36 PM: thank you! Posted by larrison on 07:17:2001 06:24 AM: well, ive begun to use hugo, so now throws dont really do anything to me and if they try to throw, usually his command throws have more priotrity......... Posted by SilverGear on 07:17:2001 06:36 AM: Alright! quote: Originally posted by larrison well, ive begun to use hugo, so now throws dont really do anything to me and if they try to throw, usually his command throws have more priotrity......... Now you're talking! Just Giga's Breaker that shit! Whoo!!! Posted by NerenatwaH on 07:17:2001 07:42 AM: You really have a problem if you're getting thrown out of chains. The thing is with chains is that they're still in hitstun while doing the chains (thus chain) and unless you fuck up during the chain they are free to throw you. Throwing people during supers. The only way this could happen is if the super misses and you jump over and throws. Or you parry or red parry a hit, and then throw after the lag. There's no way to be thrown during the startup, since the startup on each move has an invincibility frame (causes of rediculous wake ups). If you can't tech the throw then it's your problem. As said earlier you're supposed to adjust to your opponents play style. Posted by larrison on 07:17:2001 07:51 AM: quote: You really have a problem if you're getting thrown out of chains. The thing is with chains is that they're still in hitstun while doing the chains (thus chain) and unless you fuck up during the chain they are free to throw you. u obviously havnt played somebody who throws alot..... u can be thrown out of supers this is what happens... example : akuma does his messatsu gouhadou and it gos threw the animation as he lets go of the hadoukenhe is thrown and the hadouken passes threw the opponent harmlessly.... i wouldnt have made the thread if i wasnt saying it wasnt fair.... Posted by Apoc on 07:17:2001 10:26 AM: quote: Originally posted by CHAiNwhore Yeah. Learn to escape the throws. In 3S, too many throws is annoying, but not cheap. Sure, if I uppercut with dudley and get thrown out of it it's not cheap. As I've stated the throws are gay. Turtle feature. And again they have too much priority. All I ask is that tech throws don't push you far away from eachother and that you can't throw things like uppercuts. Cuz if you know a throw is coming and you want to stay on top of ppl and you choose to Dp instead to avoid the throw instead of teching and pushing eachother across the screen and then the dp gets thrown...well...that is gay. So someone could try and throw JUST to push you away. That's stupid. The aggressor gets screwed while a turtle can sit and do nothing if he wanted...but most ppl don't realize this. Throws are gay in 3s. I play around it if I choose to play...believe me I punish throwers like nothing. Doesn't change the fact that they are implemented very stupidly in this game. One of the things that slows the pace of the game. Not that I really care. But for actual competition purposes throws become a dummy move. Apoc. Posted by TRuNK$ on 07:17:2001 03:08 PM: i've never had a problem like that with throwing in 3s, even if the throwing was unbalanced, 3s would still b the most solid game Posted by DannyCat on 07:17:2001 03:34 PM: You're supposed to throw. People are supposed to be able to throw you out of certain supers. Some supers outprioritize others. If a chain is a chain, each hit combos into the next and it's inescapable by throw or nonthrow. The balance between "agressor" and "turtle" is fine as-is. Tech hits are supposed to push people apart. 'Cause that's the way they wrote it... Posted by Gouki-Worshiper on 07:17:2001 04:13 PM: verily Posted by Gouki-Worshiper on 07:17:2001 04:20 PM: but being thrown out of the messatsu gou hadou mad happens. I've seen it with a few supers. All it means is that the thrower threw before the person did their super, but their super enable before the throw completed. Hence, the thrower wins just because of timing, but because of the slight delay between pressing LP+LK and the throw actually going through, the super art will be started but immediately cancelled or (in the case of some supers), will throw a projectile through the opponent as they are being thrown. I actually haven't seen it as an effective turle feature. I can't see how just sitting there in 3S waiting to throw would work as more than a few characters have some distance parry traps (Akuma [red fp -> demon flip], Dudley [rose -> rolling thunder/machine gun]) that will catch a severe turtler. Sometimes I back away for a few seconds (or in the case of Oro vs Hugo, the entire damn round) but have never seen throwing work as a complete turtle strategy. They'll either get chipped or parry trapped to death. Posted by Jashugan on 07:17:2001 04:23 PM: I've only started to throw like mad because I was getting stompped otherwise. I still find it a huge weak point in the game, especially when the match degrades to a throw/tech-only match. Not only does it require less skill, but it's really boring. Don't get me wrong, i've started to like to throw a bit more in the match when the time is right, but a constant throwing session really lessens my interest in a rematch. Posted by Gouki-Worshiper on 07:17:2001 04:53 PM: if it's constant throwing then it's a scrub match : P Just watch a tourney match and you'll see what to do if they just turle to throw. Posted by Shinma_sama on 07:17:2001 05:31 PM: I think the throwing in 3Strike is fine. Your right 3Strike is about adapting on the fly. The way throwing is, right now, is just part of the game. Ahh try changing your game. Besides it makes you a better player. You should thank Gouki-Worshiper for finding these holes in your game. Switch it up. I know its easier said then done, but just keep at it. Or just do it back, your choice Posted by Shin Kyo on 07:17:2001 06:27 PM: I agree that throwing in 3S does come into play alot...I mean, its a command move, this is like giving every character in the game a "pusedo-Zangief's FAB", only with less range & priority... but the fact is...I don't think you should be getting thrown that often especially not be thrown while you are doing a super like the messatsu gou hadou...there is something wrong w/ your execution of the move right there....the mess. gou hadou should be used mainly in combo situation...very rarely should this move be thrown by itself...if you don't do the super by itself and do it in a combo...say after a low MK or DP...then there is no way your opp. can throw you out of it... Posted by Gouki-Worshiper on 07:17:2001 06:44 PM: it was on wakeup when I was thrown out of it (he was talking about seeing me getting thrown out of it). My timing on wakeup was a little slow on wakeup, that's all. I explained how it works above. Posted by Apoc on 07:17:2001 11:56 PM: K...since I'm bored. Defend 3s all you want. It's not even close to being the most solid game. If you want to get technical. And adapting? Seriously, most ppl don't understand how to play the game...you think you do, but you don't. I NEVER got into 3s. Never bothered learning new shit. Yet I still got 7th in the biggest 3s tourney yet only losing to Valle and Arturo...and by a round with Dudley vs. Chun. I didn't even practice the game. I just know how to use the system to my advantage whether I know details of the game or know character match-ups. I can play the game whenever or wherever. I personally think the game is pretty frickin' boring at high levels and I do throw like a mofo. That being said, throwing is STILL implemented poorly in 3s. And tech throws are probably the stupidest thing ever in the 3 series. And that's the part that weakens throws. The priority is outta hand, which is a benefit of throws, and tech throws slow down action and is a turtle feature since it resets the match. Most U.S. players aren't smart enough to turtle so you don't understand what it's really like. There is no guardcrush so you can block all day. You can parry block damage. The one move that you cannot parry or block you can tech...and you don't have to be fast to do it! AND it pushes you both across the screen. As you can see I'm not complaining simply that throws are too strong OR that they are too weak. I'm am complaining about two features that make them just lame. And it's not cuz I lose or because I can't use them or I get thrown a lot. I'm not even gonna discuss how I take advantage of throws...but they way they implemented it allows usually STUPID SF strategies to be effective. And it's quite obvious that the majority of players haven't figured out simple things. There are turtle breakers like Akuma, who is gonna do block damage or set you up if you try and parry his shiet leaving him with a lot of advantages at the onset despite his "balancing" damage factor, Yun and Yang have their speed but take away their toe dives and they'd be nothing imo. But on the whole throwing is WAY too often the best and safest option. Are throws too good in 3s? Of course not. Are they over-prioritized? Without a doubt. Do tech throws, the way that they work in 3s, slow down the game and benefit turtlers? So throws' priority is just dumb when you can throw a 720 with Hugo(which you can) and throw defense is too good as well. Luckily there are kara throws which was not necessarily intended even, just a happenstance of the engine. So the one thing that avoids the gayness of the tech throw was pure luck. W/O kara throws you would've all seen what a stupid turtle game it was designed as. It's a matter of opinion I suppose. However I've played enough SF games at the tournament level to make an assessment on the competitive aspects of the game. And I have ALWAYS loved throws since they were considered cheap by stupid ppl. They just did some dumb shit with throws in this game is all. It's a good game on it's own if you don't compare it to other SFs. But I'm talking in the competitive sense. I still like it a lot for the most part. But tone priority down some(like no throwing Dps or supers) or make tech. throws more like other sfs then it could very well have been a favorite of mine...well it would need to be faster as well. Aside from dashing the game is slow imo. Anywho, just wanted to clear up that I wasn't the usual complainer. It really doesn't matter either way to me. Just sharing my perspective. Apoc. Posted by Gouki-Worshiper on 07:18:2001 12:10 AM: fair opinion I'd say Posted by Ryo Yamazaki on 07:18:2001 12:28 AM: I know getting thrown all the time is annoying but I would rather be thrown out of a move than have it be parried and then my eneregy bar get raped by a move such as Shinshoryuken Just learn to tech throw on reaction. What you don't realise is that your mates are making themselves predictable by throwing all the time so they'll be the easiest to tech And also, be very, very thankful that your mates don't know how to use Urien to his full potential. You WILL have reason be crying and moaning then. Whew, it's good to see people complain about an aspect of TS that's not parrying Posted by Gouki-Worshiper on 07:18:2001 12:33 AM: no such thing as abusing parrying : P Posted by Draven_TKD on 07:18:2001 12:34 AM: THrowing can be annoying but youve got to face the facts. I mean it's not really cheap there are a few ways to get out of being thrown, like throw yourself(cancel) or SXX well maybe only two ways. But face it 3rd strike is a mind game. High low Mid or throw it's just up to you to be one step ahead. Posted by Gouki-Worshiper on 07:18:2001 12:34 AM: anyway, if you watch 3S videos, you'll see that even the best people don't rely too much on parrying OR throws, they mix it up. Posted by larrison on 07:18:2001 06:54 AM: quote: I think the throwing in 3Strike is fine. Your right 3Strike is about adapting on the fly. The way throwing is, right now, is just part of the game. Ahh try changing your game. Besides it makes you a better player. You should thank Gouki-Worshiper for finding these holes in your game. Switch it up. I know its easier said then done, but just keep at it. Or just do it back, your choice wassat !?!? whos thread is this ??? gouki worshiper's name is adam conroy, i know this cause i play him at 3d strike..... hes pointing out the same holes i am......... Posted by larrison on 07:18:2001 06:56 AM: and there really is no such thing as abusing parrying.... i just hope that before they make sf4 they make street fighter 3: fourth throw and change the throwing system back to new generation, but then again like i said.... im using hugo now so throw me all ud like and im still gonna throw u off the wall and break ur back Posted by Snake on 07:18:2001 06:58 AM: i have never played 3s Posted by DannyCat on 07:18:2001 07:50 AM: BTW, what's with this "tech hits push you across the screen" stuff? It just moves you back to a decent mid-range distance, it's not like there's this BOOM and suddenly you're in opposite corners... Street Fighter 3: Fourth Down Street Fighter 3: Fifth Period Street Fighter 3: Sixth Set Street Fighter 3: Seventh Inning ... Street Fighter 3: 18th Hole Street Fighter 3: 21st Card Street Fighter 3: 90th Degree Mystery Science Fighter 3: Thousand (etc, etc...) Posted by Apoc on 07:18:2001 10:51 AM: quote: Originally posted by DannyCat BTW, what's with this "tech hits push you across the screen" stuff? It just moves you back to a decent mid-range distance, it's not like there's this BOOM and suddenly you're in opposite corners... It resets the match basically. So say the aggressor gets through all defenses and throw you, you can throw after him without being too quick and start him right back at square one. If you start in separate corners then yes, suddenly you're in opposite corners again. Apoc. Posted by Draven_TKD on 07:18:2001 01:26 PM: But overall if I had a choice or not I'd rather fight a player that doesnt throw.......who wouldnt. And Hugo does rock!! Posted by Gouki-Worshiper on 07:18:2001 04:20 PM: then i pity you. anyway: yeah, my ONLY issue with the throwing are some priority concerns. Against someone who is waking up, your throws should NOT have priority over a DP. Sadly, this happens sometimes. I LOVE the two button system though, I would give anything up for that one. The ability to manually throw and now accidentally throw or mess up a throw really makes the throwing system feel more solid. Once again, it's just some priority issues. Posted by Gouki-Worshiper on 07:18:2001 04:24 PM: I like being able to reset the match like that. It gives me a breather to replan my pressure if I start getting pushed back. My akuma strategy depends on mean continuous chains to keep the pressure on. If I start getting pushed back, I like being able to throw to reset and start attacking again. Same effect as a trip but gives a little distance. Posted by Shinma_sama on 07:18:2001 06:07 PM: NE1 got some strats about playing against Alex when hes using SA2???? They dash but I usually parry but sometimes they go right into the super which catches me sometime. But besides that....any general strats or opinions....besides GameFaqs???? Posted by NerenatwaH on 07:18:2001 06:07 PM: Ok. Here. Again you should not be getting thrown out of chains because they chain together. Meaning that they are in hit stun. As for being thrown out of supers. It's possible. Not any grab supers but fireball supers (all other supers are un-grabable). This happened when I was playing a game of Akuma vs. Dudley. I had 1 meter and Dudley just needed a supers worth of damage to die. So I whiffed a dive kick right in front of Dudley hoping that the Dudley would try to punish me for my mistake with a s.fp or something, and since it's a super right up front, his attack will miss cause of the frame invincibility. Wrong. I got thrown out of I like a mofo. So yes you could get thrown out of fireball supers. That's it. I tested it with other supers and it did not work. Posted by larrison on 07:18:2001 06:08 PM: yarr that he does...... gouki worshipers style often confuses me and i end up losing.... so now i have to constantly attack or else im caught....... Posted by DannyCat on 07:18:2001 06:11 PM: quote: Originally posted by NerenatwaH So yes you could get thrown out of fireball supers. That's it. I tested it with other supers and it did not work. How many did you try? I once had a Yun do a Sourai Rengeki that got stuffed after the super flash because I'd started Makoto's command grab immediately before it. It happens with at least some other supers... Posted by Ranchan on 07:18:2001 06:13 PM: I totally agree, how the tech-throw / reset match can be a benefit. Priority is an issue, but probably a glitch, just like those infinites in MVC2. And glitches, just like infinites, are integrated into the game and should be understood and dealt with. And nice Cowboy BeBop avatar. Posted by Gouki-Worshiper on 07:18:2001 06:25 PM: yes, avatar is amazing. Working on an Evangelion one myself all games have unexpected glitches and such that the programmers probably didn't even mean to happen. Posted by Shinma_sama on 07:18:2001 06:26 PM: just got 50 posts...should there be new options under my home to put up an avatar????? Posted by Ranchan on 07:18:2001 06:27 PM: Gouki.. if you're working on an Evangelion one (with the units), I'd go with Sangouki (Unit 03), cause it's all black and the one that went beserk. I think that'd fit your user name nicely (plus it has "gouki" in it..) Posted by Ranchan on 07:18:2001 06:28 PM: Shinma-sama.. go to MyHome, then Edit Options.. scroll all the way down and read on how to setup the avatar. Posted by Gouki-Worshiper on 07:18:2001 06:45 PM: that's actually a great idea, didn't even think about that. I'll do that next. Right now I'm making a Rei one with Unit 00 on it. Posted by NerenatwaH on 07:18:2001 06:48 PM: quote: Originally posted by DannyCat How many did you try? I once had a Yun do a Sourai Rengeki that got stuffed after the super flash because I'd started Makoto's command grab immediately before it. It happens with at least some other supers... Im talking about universal grabs. Posted by Shinma_sama on 07:18:2001 07:11 PM: Thanx Ranchan and Gouki-Worshiper!!!! Posted by Gouki-Worshiper on 07:18:2001 08:04 PM: np Posted by Apoc on 07:19:2001 12:57 AM: quote: Originally posted by NerenatwaH Ok. Here. Again you should not be getting thrown out of chains because they chain together. Meaning that they are in hit stun. As for being thrown out of supers. It's possible. Not any grab supers but fireball supers (all other supers are un-grabable). This happened when I was playing a game of Akuma vs. Dudley. I had 1 meter and Dudley just needed a supers worth of damage to die. So I whiffed a dive kick right in front of Dudley hoping that the Dudley would try to punish me for my mistake with a s.fp or something, and since it's a super right up front, his attack will miss cause of the frame invincibility. Wrong. I got thrown out of I like a mofo. So yes you could get thrown out of fireball supers. That's it. I tested it with other supers and it did not work. I'm not trying to be a dick but you can't just state stuff you tested a few times. You make it sound like you can't grab other supers at ALL. Which is totally wrong. You can grab rush supers on contact like Chun li's lightning leg one. You CAN throw the Hugo 720 super. You can throw a TON of supers. It's just a matter of when and which super. But if throwing the super takes mad timing than i don't have too much of a problem with that. Just bugs a lil when ppl get lucky with it, heheh. Apoc. Posted by larrison on 07:19:2001 09:40 AM: got ot love the bebop......... baka baka ! Posted by blt on 07:19:2001 10:37 PM: throwing has high speed, but low range, its still can be beaten by reversal or meaty attacks, and u can always tech of course just avoid doing things that can be thrown in the middle.. just like in SF2 people can ram on f+strong and throw you out of improperly timed jumpin combos, links, etc. but you can counter this with skills.. use high to low hit links that prevent free throw attempts, meaty hits, make sure to always jump in deep, etc and yes many supers can be thrown, so what?? u shoudlnt be doing a random super where they actually have a chance to just throw you out of it.. be thankful thats all they do rather than block or parry your super and kill you with a giant combo. larrison, you just need to get better. sorry Posted by larrison on 07:19:2001 10:59 PM: blt........... lick my balls i never said i sucked at the game u ingnoramous, i was stating how unbalanced throwuing was made... and all those points u just made had no convincing affect... Posted by larrison on 07:19:2001 11:02 PM: learn to read.sorry All times are GMT. The time now is 11:44 PM. Show all 73 posts from this thread on one page Powered by: vBulletin Version 2.2.4 Copyright © Jelsoft Enterprises Limited 2000, 2001.